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Tuesday, October 29, 2019
Creativity and New Media
I created my first "avatar" in the Second Life, where it intimates the real-world scenes but empowers people- avatars superpower, like being able to fly, there. Creativity is the ability to turn the imaginative conception to reality. However, we know that it's impossible for humans to fly by their own natures, but in the Second Life, flying by "humans" themselves is possible. With this power, avatars can soar in the sky or stand up at the top of the mountain effortlessly and overlook the views that people can never see if they and the views are on the same horizontal level. Another ability is diving under the sea and even for quite a long time. For people that cannot swim or are not able to move and swim this ability brings them such a fresh experience. This virtual world makes every avatar omnipotent and those abilities meet people's desires of what they cannot achieve in their real lives.
Creativity is characterized by the ability to perceive the world in new ways. Creativity in the Second Life opens a new world for avatars, but at the same time, it also brings the real users a new view toward the world!
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Hello Yang,
ReplyDeleteIt is very cool that you created your own avatar in Second Life and you are able to do things that are impossible in real life. Games like second life is very interesting because while it is not real life, the simulation aspect of the game feels very realistic because you are mentally in the game. I have dreamed about having superpowers since I was a kid and being able to fly with no technology is very fascinating to me. A virtual world can be very enjoyable for people, but it is important to understand how to differentiate betweed virtual life and real life. While most people are fully capable of understand the difference, some people can become addicted to the game and treat it like their actual lives and that can be very dangerous. All in all, simulation games are very fun and enjoyable as long as people see it as a game and not reality.